On September 6-7, the DevGAMM game developers conference will be held in Moscow again! Vera Velichko, CEO and Art Director of OWL Studio, will take an active part in it.
On September 6, the round table devoted to the topic "Manager or performer: career growth as a professional performer or entry into management" will take place. If you want to discuss this topic with Vera, then register and participate in this round table.
On September 7, Vera will make a presentation on "Colors and contrasts in the mobile graphic: how to maintain the clarity, brightness, and comfortable contrasts for the picture". Vera will describe in detail, how colors and contrasts work, in both cartoony and realistic style. This presentation will answer a huge number of questions. How to create light and magic effects properly, so they wouldn’t look “weird”? How to achieve an atmospheric picture, working on colors and lights? Some graphics look bright and colorful, but still nice and comfortable to watch, like the Sun is living inside every piece of it. In other cases, it’s almost damaging your eyes with it’s brightness, or looks plastic and super-kiddish. Sometimes the low contrast graphic brings the feeling of calm and harmony, and in other cases it just looks dirty. What is the difference?
Come to ask questions and share your own experience.
We will be glad to see you offline!